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Channel: Unity Technologies Blog » Nicholas Francis
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Clean vs. Cluttered GUI

A request I’ve gotten from quite a few new users is to have some indicator axes in the Scene View showing you what is up and what is down. There is a reason why they are not there, and it ties into the...

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Thoughts on transparency

Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I’ll go into some of the details why transparency (mostly) sucks. Transparency creates visual noise – our eyes are...

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New Animation timeline

With 2.5 out the door, I finally got some time to work on new features. I love that part – to me new features are so nice – the first couple of weeks always feels like you’re the world’s fastest coder...

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Blast From the Past

Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I posted to a Danish gamedev forum in the first years of Unity....

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Doing a Talk at GDC Europe tomorrow.

Hi guys & gals. I’m giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forward to doing it – it’s been my main Unity development area for the...

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Preparing Unite

So, a bunch of us are busy getting everything ready for Unite – check out this people of guys who’s responsible for doing the conference visuals. It’s a pretty sweet setup (and this is just whatever...

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Unity and Mobile

I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity. Any talk about mobile will start with the iPhone – it’s the device that really showed even disbelievers like me...

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Unity and Mobile pt. 2 : The iPad Cometh

Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-day support. If we get there or not basically depends whether...

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3.0 Upcoming demo

Just had to share this: It’s a screenshot from our 3.0 launch demo, lovingly done by the super-talented chaps at Aquiris. (No image effects were applied here – just a Unity-lightmapped scene with...

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Unity 3 Release Real Soon Now ™

Hey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready – the beta testers and preview customers got their hands on the RC1 build a few days ago. This means we’re wrapping up...

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Unity 3.2 is Available!

We are so happy to announce that Unity 3.2 is now live and available to download! Here is a rundown of the major new features and improvements: Image Effects: New Depth of Field with fantastic bokeh,...

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Unity Android, Available Now.

Hi Everyone, We are very happy to announce that Unity Android and Unity Android Pro are now available! Head here to download a trial and read on for extra info on what is included. Naturally, Android...

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Asset Store Road Map

Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up about what the future holds for the asset store. Like the other...

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Time to Move on to Something Else…

Dear friends, I’ve spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can blame the convoluted syntax on me), to my main focus of...

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